Main Series

Animal Crossing: Advantages and Disadvantages of each game

This is my last blog entry before the new AC game comes out in the US. This week, I went over how the game changes over time, what each had in common, and how I interpreted each hourly music. Today, I should go over what each of the previous games did good and what they did bad. No game is perfect, whether if it’s perfectly good or perfectly bad. I should try to stay positive at first, then I’ll investigate the dark side of each game.

Animal Crossing:

The entire series of Animal Crossing had a few features that none of them lacked. These lists will go over the general opinions of Animal Crossing and what they were good/bad for.


For these reasons, I have been attached to the Animal Crossing series, and I enjoyed making/reading guides for them. I tried to enjoy Sims or other games like that, but Animal Crossing was a lot better than any of that. Here are the five things I like most about the series that were present in all games.

  1. Interior Design – my number one thing I liked about Animal Crossing from the very beginning is home design. When you first create a town, you will have set a few goals. One of them is to have a nice house. I always enjoy interior decorating, which includes placing furniture, moving them around, changing the carpet and wallpaper, and just to admire your house. Each of the pieces have their own features. Some can be turned on/off or perform a simple action by pressing the A button, which includes stereos, lamps, TVs, and a few other stuff. Some can be used for storing items. Some will allow you to stack lighter furniture or other stuff on top, and some may even allow you to jump on them (such as beds, chairs, and sofas). In addition, this feature improves in the next game. Wild World introduced toggle lamps and channel-changing TVs, City Folk introduced the GracieGrace furniture series, and New Leaf introduced furniture modification and wall furniture. The next game will take this feature to a further extent.
  2. House and Shop remodeling – another thing I liked about Animal Crossing is how you can expand your house. It shows character completion and allows you to add more items. When you first create a new character, you will notice that your house is too small (or that you live in a tent). To expand it, you must pay your debt at the Post Office. As it expands, you will have more space for furniture. Once fully expanded, you sort of beaten the game with the character you have. There’s no more need to make Bells by fishing or bug hunting, you have unlimited ways of decorating your house, and you will have a nice base for you to live in. Granted, ACNL made people treat house decoration as an attraction designer feature rather than a base builder feature, but it’s still fun. And your house isn’t the only thing that expands. Tom Nook’s store (or Timmy and Tommy’s store) expands once they have enough money. I enjoy seeing the different store designs from inside and outside, I like how it affects the opening hours, and how larger stores sell more stuff. The department stores sell a lot more items and look more fancy, but the convenience stores had longer hours of operation and better exterior design (that light-up sign post is what I liked best about the convenience stores).
  3. The Hourly Music – like I said yesterday, this is one of the most amazing features in all Animal Crossing games. Every hour, the outdoor music changes, and the music fits the environment at that time of the day. When it’s raining or snowing, the tunes are played with different instruments. But this left a major impact on life. Every time a new hour starts in reality, it reminds me of the hourly tunes, and they get stuck in my head.
  4. Season Changes – as a person who likes talking about the seasons, season changes, holidays, and the calendar (don’t talk to me about calendar arrangements, since I could lecture about them), I find this to be an upside to all Animal Crossing games. Every year, the town starts out as snowy, but the leaves begin turning green late in the snowy season. On February 25th (all games), the snow melts, and the grass starts as yellow green. Over time, the grass and trees change colors. Yellow green turns into light green, light green turns into medium green, and medium green turns into dark green, which is the depths of the summer. But when it’s fall, there are more color changes in the grass and trees than in any other season. In ACNL, the fall months start out when the grass is greener than it could possibly be, continuing from August’s environment. At the end, the town looks dreary. The grass and trees are brown, the cone trees and bushes are an ugly shade of green, and the town tree looks bare, which gives early December its environment. In between, you can see that the trees and grass change colors a lot. It starts out being yellow-green, then all yellow. Then it becomes yellow-orange, the orange, then reddish pink. After the red stage is the dead point.
  5. Museum Donations – although there are still more advantages beyond this point that all four games have, I can only name the best one here, which is the museum and its donations. The museum is a major indicator of how complete your town is. The more you donate, the better it looks. You can catch fish and bugs for donations, as well as find fossils and paintings. Also, in every game, the exhibitions look better in terms of design. I remember when the aquarium used to be one small room with four square tanks and a long ocean tank in the back. Does it look like that in ACNL? No, it has improved.


Every game in the Animal Crossing series has their own problems, but some problems are shared with the rest. Here are the most common problems in every AC game.

  1. Sea Basses – you probably assumed that I would label this as one of the problems. Yes, our favorite fish to hate on is the very annoying sea bass. Back in the GameCube days, the quickest way of making money is by fishing in the ocean. The only fish we saw were sea basses, red snappers, and barred knifejaws, and on rare occassions, coelacanths (which always worth 15,000 Bells). The problem is that Tom Nook charges a lot to remodel your house, and sea basses are a major impediment in making the Bells to pay off your house. They are overly common, and they sell at a very poor price (less than 300). You only want to catch fish that are worth over 2,500. Thankfully, higher paying fish like the tuna and blue marlin are introduced in newer games, but the sea bass problem is worse. Now they are a lot larger than the red snappers and barred knifejaws, which confuse us with the larger fish (including coelacanths). But here’s what’s funny. Nowadays, if you catch a sea bass in Animal Crossing, the pun is about how annoyed the character is when he/she catches a sea bass. Yes, they will always stand in our way no matter what, and they will continue annoying us as long as Animal Crossing lives, but I don’t want them removed in the next game. Drama-causing mechanics that frustrate players adds a challenge, and if we don’t have them, our games won’t last as long. At the same time, they are the worst part about Animal Crossing to be in all four games.
  2. Problem insects – the three bad bugs thst scare me are the bees, the tarantulas, and the scorpions. What happens is that if you shake trees and if a beehive falls, they will chase after you. If you don’t go inside on time or if you don’t catch them on time, they will sting you, leaving you with an ugly eye. That’s why I fear shaking trees in Animal Crossing. In Wild World and beyond, there’s an even worse insect-related problem. Every summer at night, tarantulas and scorpions would randomly crawl all over town, and if they spot you with a net, they will attack you. If they catch you, you will fall over and faint, then the screen blacks out. You will wake up in front of your house, but this would spook some players from going outside at night (in-game). On Bell Tree, I posted a few pictures of my character releasing a tarantula and a scorpion in the month of December (when the grass and trees are brown). I made it look like the tarantula and scorpion appear in ACNL in December. I did that out of amusement, making people think they do appear in December, even before 7:00 PM and while it’s snowing (these bugs only appear on summer nights when no rain is present).
  3. Resetti – another annoyance in AC that appeared in all four games is this bossy mole that tells you how to play your game. He is one of the meanest characters in Animal Crossing, and if you don’t save your game, chances are that he will pop out and lecture you. He starts playing nice, but the more you do it, the angrier he gets, and people are fed up with him. But some players are scared of him. The best part about this was that the game recognizes whether you saved or not, and if you didn’t, he will pop out. Animal Crossing was obviously the first game to punish players for not saving their games, which is the pinnacle of creativity. However, he does get annoying after a few more attempts. You may even get to the point where he will force you to repeat exactly what he says. This has been going on until New Leaf, when they finally made him optional. What else I find funny is that he can recognize how rapid you tap the A button at the repeating lectures. It may be creativity, but still an annoyance.
  4. Cheaters/hackers – while some annoyances will always stay with us, there are worse problems among that. Animal Crossing was actually ruined by hacking done by players with an Action Replay related device. Datel is the maker of the device, and they have been doing this to Animal Crossing since the GameCube days. The worst problem related to Action Replay was the seeding problem in Wild World. Some suspicious players online seed other peoples’ towns, griefing them. They ruined others’ towns with building seeds. Not only people are forced to restart their towns if they do it, but their cartridges and DS systems are basically damaged due to the seeding problem. In New Leaf, hacking returned as Powersaves. Another thing that ruined New Leaf was duping, a wi-fi related glitch. What happens is that duping works on any item, including unorderable items. People have been duping to get unlimited copies of unorderable items. This is bad for the game’s virtual economy. New Leaf has its own problems, but duping kinda ruined Animal Crossing.
  5. Weeds – another annoyance that I don’t see any hope of going away soon is the weeds. When you don’t play Animal Crossing for a while or time travel over long time distances, your town will be filled with weeds. Pulling them out is time consuming and tedious. The weed problem was even worse in ACWW and beyond because the game can punish you even further if you don’t take care of the weed problem. If you haven’t gotten rid of the weeds in a long time, a rafflesia will grow in your town, and they can’t be pulled. You’ll have to pull the other weeds to get rid of this ugly looking flower.

GameCube Version:

This is the one that began it all. I first heard about it through an ad in the Super Mario Sunshine case, and now it has evolved into a much more recognizable series. It is one of the two game franchises outside the Mario series (and DK series) to be in Mario Kart 8 (the other being Legend of Zelda). One of the games is the first game to utilize amiibo cards. Neopets even once had a site game based after Wild World. And it all started with the GameCube version of Animal Crossing, even if it’s a more obscure series during the GameCube era. But what I heard about Animal Crpssing is that the original Animal Crossing game was for the Nintendo 64, not the GameCube, but that’s only for Japan. The first the US had was for the GameCube. Even if the 64 was a better console, AC was better suited for the GameCube than the 64.

I played the GameCube Version ever since I was 10. At the time, I didn’t know too much about it, such as town models, good house design, and museum completion. Even though it wasn’t as good as the rest of the series in terms of features, it was still good for its time. Today, it has aged badly, but it still holds the roots of the series.


The newer games made this version unplayable now, but it at least has a few things that no other game had, not even ACNL. There are plenty of advantages, but here are my top five:

  1. NES Games and Journals – two features that never returned once gone were the NES games and Journals. I can understand why the NES games never came back, but I don’t understand why the journals won’t come back. The NES games used too much memory, and weren’t as necessary. Thanks to the Virtual Console, we can play almost any NES game we had in the GameCube version of AC. But for the journals, I enjoy writing in the journals. I wish they can come back in future games, but I don’t see a chance of happening.
  2. Universal Codes – even though we don’t need them anymore because of online trading, I did like using these to get furniture and other items quickly without ordering them or time traveling back and forth to get them. Getting items alone is hard, but at least this gave us an advantage quite early.
  3. Redd never sold counterfeits – although Redd’s visit was very unpredictable and rare, he at least never sold counterfeit paintings. This was a new mechanic added in Wild World to create challenge, but it was a lot worse in ACWW than it was in ACNL. But I would rather have no counterfeits than a difference between real and fake.
  4. Big Lake and lighthouse – you may all know that in the middle of the river, there is a huge lake. I call that the big lake. Back in the GameCube version, it was a lot bigger, and it was more decorated. There was a dock in the middle of the lake, and a series of lily pads aside to the dock. In Wild World, they took out both the dock and the lily pads from the big lake. It has never came back since then. As for the lighthouse, it’s true that only Wild World didn’t have it, but at least you can go inside the lighthouse in the GameCube version. Maybe in the next real game, we should have a feature where you can go inside some PWPs, not just major ones like the campsite and Café.
  5. Island – it appears that both the GameCube version and New Leaf had the islands. Yes, I did like the Island Tours and beetle farming, but here’s what the GBA island have: You can name it, design its flag, you have an islander living on the island, and you even have your own hut. We didn’t have that in New Leaf.


Now let’s go over the hardships of this game. One of them is now all four houses are within the same acre, as you can’t customize your character very well. But this, and these five downfalls, are forgivable since this is the first game and they aren’t aware of how to make it better. To be honest, the worst part about this game is the sea bass, but that’s been here the whole time. Here are the nitpicks of the GameCube version.

  1. Animals – back in the GC days, animals were a lot worse than they are now. We know all about Resetti and Phyllis. Even if they got nicer while Nook got worse, the villagers were a serious problem. They were a lot meaner in the old games. Even the normal villagers were meaner then. They were easier to anger, they are more spoiled, and sometimes, they’ll even force you to give up your items to them. You can also see other stuff going wrong. If you have over 3,000 Bells, talking to the Cranky and Snooty villagers, they will force you to buy one of the five stuff. You have to pick what you want, otherwise, you’ll be stuck with the fifth decision. If you have over 10,000 Bells, the Jock and Peppy villagers would dare you to play for a pitfall. If you lose, you lose all of your Bells. They can rudely repaint your roof too, and that’s annoying.
  2. Storage – back when I was on Bell Tree, I created a thread about what was the worst of this version. The most common complaint was the storage space, and I can’t disagree with that. In New Leaf, you can store up to 180 items in your bureaus, and you can find them anywhere. You can even store anything. How did this start? In the GameCube version, you can only store three items per storage piece. Also, you can only store smaller items, which means no furniture, no fish, no insects, and no fossils. It’s only for loose junk. What’s even worse is if you pick up a filled bureau, the items inside will also occupy your pocket spaces. And what if you had 12 items in your pockets, and you were about to pick up a dresser with three tools inside? You can’t pick it up.
  3. Acre system – if you never played the GameCube version, you would be used to seeing the town scroll smoothly without stopping you. It didn’t start out this way. Back in th GameCube days, we had an acre system, which divides your town into 30 different acres. Each landmark, as well as the source of the river, the big lake, the lighthouse, the docks, and the four humans houses all had their own acres. The problem with this is that if you go beyond the boundaries, the game stops you, then loads the next acre by quick scroll. It gets annoying after a while.
  4. Fossil Identification – another commom complaint about th GC version. Back then, when you have discovered fossils, you had to mail them to the faraway museum to get them identified. It’s a good thing you can now get them identified at your town’s museum starting with Wild World.
  5. Raffle Tickets – for every purchase of furniture, clothing, carpet, wallpaper, or umbrellas, Tom Nook will give you raffle tickets. Although the raffle prizes are cool, it gets annoying that he always does this. What if you don’t want the raffle prizes?

Wild World:

Back before New Leaf came out, Wild World was the best Animal Crossing game. It is not only the first handheld Animal Crossing game, but also the highest selling Animal Crossing game. It even outsold the entire Little Big Planet franchise. This game probably increased Animal Crossing’s popularity. By the end of this year, Wild World will be 10 years old. And for the longest time in Animal Crossing history, it was the king of its franchise. Since City Folk didn’t do too well, Wild World kept the crown as the king. That is, until it was dethroned and overshadowed by an even bigger game, New Leaf.

Wild World was also the game that introduced many features that stayed in the franchise as long as possible. This includes channel changing TVs, toggle lamps, the Café, Wi-Fi, hairstyles, hats and accessories, and hybridization. It also introduced new characters, ranging from villagers like Agent S and Kid Cat to special characters like Celeste and Lyle. Today, the game has aged badly like the GameCube version, and it’s already dead since Nintendo shut down the WFC.


If I written this entry eight years ago, I would list a lot of core features like hairstyles and Able Sisters selling clothes than come up with what I have here, but here’s what the most revolutionary Animal Crossing game had that others lacked.

  1. Acorn Festival – my main complaint about Wild World is how they lacked holidays. The only holiday I actually did like was the Acorn Festival. What happens was that every October, on the Monday after the first Sunday, a week-long event called the Acorn Festival takes place. When you bring Tortimer (dressed up as an acorn) enough acorns, he will give you an item from the Mush Series, one of the best furniture series in AC. I even had a list of furniture series on my other site (Town of StarFall). The Mush Series was in my top ten. Even though it’s easier to get now, I still miss holidays like this.
  2. Point System – one featue exclusive to the middle two games that doesn’t appear in ACNL was the Tom Nook Point System. For every 100 Bells spent, you earn one point. The more points you earn, the higher your rank would be. At the higher levels, you will have larger discounts on every item. But here’s what I liked best about it. Each time you unlock a new level, you get a model of Tom Nook’s store. For example, when you achieve silver status, you will have the Nook ‘N’ Go model. And once in a while, Tom Nook has a point special, where everything is worth 5 times as many points as normal.
  3. Skipping between towns – Wild World is the only game where you can move from town to town without need to start a new town. I don’t care too much about moving, but I do need a host town in order to move before I re-create a new town. Since the catalogs and pocket spaces don’t get wiped out after moving from town to town, I use the moving feature to benefit the new towns. It’s more efficient than delivering items over to another town to hold onto and coming back to pick them up (which is a problem ACNL has).
  4. Turnip Trade – this is another thing I actually liked. Sow Joan sells both white turnips and red turnips. When you get the red turnips, you can give them to Wendell for a huge trading sequence. Either you get the turban or the country guitar. You do want the turban to get the golden axe. Although New Leaf’s way to getting the golden axe is much easier and a lot better, I did find the trading sequence to be fun.
  5. Redd came every week – in the GameCube version and New Leaf, Redd’s visit was more random. In Wild World, he came every week on the same day. This can help with your painting collection quest to donate to the Museum.


Other than the seeding problem that made Wild World unsafe to play online and the shutdown of the WFC, Wild World had its own problems as well.

  1. Everything has been cramped down – the first problem is that since it’s on a tiny cartridge rather than a disc, they had to cramp down everything. The furniture list is smaller, and so are the towns. There are fewer possible villagers to get in Wild World than in the GameCube version, and you can have only up to eight villagers. I can accept the fact that NES games and journals have to be taken down because of this, but still, it’s a shame to see towns shrink. The worst part is that towns are on one level of elevation rather than two, and the dock in the big lake has been removed.
  2. No balloons – for a while, this discouraged me from getting ACWW. In the GameCube version, you can get fans, balloons, and pinwheels from Redd during US Independence Day (aka Fireworks Festival). In Wild World, they removed all of that. I love balloons, and this was a bad change in WW. New Leaf at least has this, even though they are harder to get.
  3. Lack of holidays – this is the worst of Wild World. Going from GameCube version to Wild World, Nintendo removed a lot of holidays. I don’t know if this was out of political correctness or something, but it’s a problem with the game. Even worse, the Spooky Series, Harvest Series, and Jingle Series were all removed. All three of them are in my top ten favorite furniture series, and one of them is in my top five. And what holidays do we get? Crap! To be honest, the Acorn Festival was the only good holiday in the game. At least New Year’s Eve and New Year’s Day are real holidays. Fireworks Festival had been a bit improved since it’s weekly, but not the best one. The Fishing Tourney was greatly improved, and the Bug-off was a good insect counterpart to the Fishing Tourney. But for the others, especially La-di Day and Yay Day, they all sucked, and they even have stupid ideas. I’m glad they were removed in City Folk and have never returned.
  4. Insurance – it’s a scam. Don’t buy it. You have to spend 6,000 Bells for a tiny amount of Bells paid. Lyle was even a hatable character at the time. Now they made him a member of the HRA (now HHA), so they made him more likeable in the future games, at least.
  5. Dr. Shrunk – I don’t have anything against him, but I didn’t like him as a special visitor. That, and you can have only up to four emotions. Look at ACNL! You can have up to 40 emotions while visiting him everyday. So that’s a good improvement.

City Folk:

City Folk was considered to be the worst Animal Crossing game. It didn’t sell as well as the GameCube version, even if the GameCube was a poor selling console and the Wii was the best selling console of the 7th generation gaming. And I’m not exempt from those who say that City Folk was the worst. Not only I think City Folk was my least favorite game, but it’s the one reason why the Wii was my least favorite console. I should still try Super Mario Galaxy since I heard it was good, but City Folk kinda ruined this console for me.

I didn’t play City Folk for too long. In fact, I didn’t play it for even a month. The DS suitcase screw-up pushed me away from playing this game ever again. But after hearing about others’ opinions on this game, I’m definitely not going back to this game. Today, it has died even worse than Wild World. It’s not worth playing anymore at this time since the WFC was shut down.


Even if City Folk was the series at its worst, it still had a few charms that I liked about it. Removing some of the good stuff in New Leaf was a mistake. At least the pro-patterns and GracieGrace furniture remained in ACNL.

  1. Optional downgrading – after remodeling to Nookington’s, Tom Nook will ask you what you like more. Longer hours or more items sold. Nookington’s is a department store, which sells more items than any other store, but Nook ‘N’ Go is a convenience store, which has fantastic opening hours. I liked this feature because I liked the longer hours and convenience store’s design.
  2. Shopping cards – you don’t have to carry as much Bells when you go shopping, especially at GracieGrace.
  3. Lighthouse attracted rare fish – I don’t see how it does that in New Leaf, but that is the advantage with the lighthouse in City Folk.
  4. Traveling to the City – am I the only one who likes this? I thought it was neat that you can go beyond town and see more shops.
  5. First to have GracieGrace – the GracieGrace furniture sets were some of the best furniture in Animal Crossing. The gorgeous series and sweets series are my favorite furniture themes from GracieGrace. They’re even very popular by fans.


Since I didn’t play too much, I can’t write enough about my experience, so I’ll list the common complaints instead, except for one.

  1. Character Design – it’s not that I’m used to taller characters in ACNL, but have you noticed that the characters in ACCF are shorter than the ones in ACWW? They really are.
  2. Grass Deterioration – this is the most commonly complained about feature in City Folk. The problem here is that the grass decays too fast and it takes a long time to recover. It doesn’t even recover when the Wii is turned off. People also complained about how ACCF didn’t improve much of Wild World, so whoever says that City Folk is Wild World with grass decay is right.
  3. One town per console – it appers both City Folk and New Leaf have this concept, but why is it not a problem with ACNL and it is with ACCF? The reason is quite obvious. It’s not very practical to have more than one Wii just for traveling. You will need two TVs, two Wiis, and a DS to help travel between two towns, which is expensive. Even worse, Nintendo shut down the WFC, so you’re all alone when you play City Folk.
  4. Limited dialogue – I hear that villagers have more repetitive dialogue and less to say. And I don’t know if this is true, but I hear that you don’t have any options when you voluntarily talk to villagers.
  5. Serena – just keep trying to throw axes in the fountain. You’ll be lucky enough to get either the golden axe or silver axe.

New Leaf:

Animal Crossing: New Leaf is the best Animal Crossing game yet. Not only it had the most changes between the previous game and current game, but it also was one of the many games that proved the 3DS to be the best handheld system of Nintendo’s (while the Nintendo 64 was the best console of Nintendo’s). It altered many traditions of Animal Crossing that needed to be altered. Fans consider this game to be the best.

Not only I think it was the best, but it was the first 3DS game I ever played. I have written two FAQs on GameFAQs fir is game, made a large blog about my town on Bell Tree, and I even added character development to the girls in StarFall.


There’s obviously no doubt that ACNL was the best Animal Crossing game, and here are the reasons proving it. I have a full list about it on Town of StarFall, but here are a few.

  1. Public Works Projects – now that you’re the mayor, town design became a major feature. You can place lamps near your bridges, fountains in front of buildings, lighthouses near the waterfall, and illuminated arches in front of human houses. There are more to say, but what I’m trying to say that town designing has greatly improved, thanke to this.
  2. Town Ordinances – another mayoral feature is that you can change certain mechanics of the game. For example, you can disable flower wilting or garbage in rivers. Or you can make Timmy and Tommy’s store stay open through the depths of the night.
  3. More Character Customization – in the past three games, I never cared about collecting clothes, but now that we can do this, I don’t mind collecting clothes at all. You can decide what top, bottom, footwear, or head accessory your character can wear.
  4. More House Customization – aside to the interior design and house remodeling, you can change the looks of the house from the exterior. Plus, you can refurbish furniture at the Re-Tail.
  5. Achievement System – finally, Animal Crossing has its own achievement system. When you complete more of your catalog, encyclopedias, or score more points for your house, you would get badges from Phineas. They go onto your town pass card.


Even if New Leaf is the best AC game, it still doesn’t deserve its 10/10 rating. At first, there were only a few problems, but those were major problems. If the sea bass was the worst with all three previous games, I wouldn’t be as frustrated with catching a sea bass than I would if I have any of these. ACNL isn’t perfect either.

  1. Club Tortimer – this is not only the worst feature of Animal Crossing: New Leaf, but this is the worst part about Animal Crossing in general. It’s not that Club Tortimer is broken or that some features aren’t as good, but it is filled with trashy kids. They would be very rude to you, demanding for everything you own when you worked hard for them. They’ll even use inappropriate or rude dialogue to you. I dealt with problematic kids on online gaming before (such as Little Big Planet), but the problematic kids on Club Tortimer are the worst. The one emotion provoking feature was that they can block you from leaving the island until you fulfill their demands.
  2. Animal Moving Mechanic – this was the most complained about feature from many players of ACNL. This is to ACNL as grass deterioration is to ACCF and lack of holidays is to ACWW. You may know this already, but ever since sign posts have been removed, animals are free to move wherever they want, which includes your hybrid gardens, your plans for another PWP, and in front of your house. This is very frustrating, and some people even hate certain villagers for this.
  3. Group Mechanic – this algorithm in AC was only good in the earlier games when we didn’t have as much items, but I really think this must be removed in the next game. I hate it how some items almost never appear in Timmy and Tommy’s stores when they are the only providers of the furniture I’m looking for while other items appear all the time.
  4. Luck System – I can’t say too much about it, but it basically punishes you for not wearing what they want you to wear. Every day, you will be suggested to wear some item to either unlock the reward or avoid the punishment.
  5. Farming for PWPs – to unlock certain PWPs like the lighthouse or illuminated arch, you should try the diving trick, but animals prefer to ask useless questions than to suggest PWPs.

And that’s the last of the pre-Happy Home reviews of the Animal Crossing series. Feel free to comment if you like.


One thought on “Animal Crossing: Advantages and Disadvantages of each game

  1. i get that it’s your opinion and all, but damn. new leaf isn’t THAT much better than the other games. GC isn’t unplayable or close to it, it’s still quite fun. the villagers are the best part of it too. their dialouge was interesting and snarky. in NL it totally sucks, they’re way too sweet so little kids don’t cry or whatever


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