The last two days were on Animal Crossing and what you would’ve missed if you only stuck to one version. I decided not to do blogs on Wild World and City Folk since there would be a lot more to talk about. Besides, the endpoints were more fun to talk about.
Now moving onto today’s entry. While we had some stuff unique to one game, some in only two games, and some in just three games, there are lots of stuff in all four games in Animal Crossing that are still the same since the GameCube Version. Some stuff I hope they do not change. Either it could ruin the next game (such as removing time traveling) or it could be too weird to even go with (such as replacing Blathers with another character in the Museum). But there are others I do want to see change.
The core mechanics of Animal Crossing were the features that we had in all four games. I did mention this in my Idea Book, but I never specificed what the “core mechanics” of Animal Crossing.
- Interior Design
- Character Customization
- House Renovation
- Character Menu
- Furniture Series, Themes, and Sets
- Seasonal Clothes
- Stalk Market
- Store Renovation
- Mailing Letters
- Bank Account
- Donating to the Museum
- Lost and Found
- Perfect Town
- Making Money
- Bug Hunting
- Chatting with Villagers
- Holiday Celebrations
So that’s 24 different mechanics. Of course, New Leaf has a few more, but those weren’t in all of the games.
Even if each had changes to them, they still have remnants that never changed. Here are all of the similarities:
- Interior Design – controls were the same, furniture had five different classes based on function, and carpets and wallpaper changed the same.
- Character Customization – you can change your character’s shirt.
- House Renovation – you had to pay off your debts at the Post Office, Tom Nook did all of the remodeling, each new expansion has a new debt, and houses had maximum sizes.
- Character Menu – you can pick up items, place them, or move them around. The wallet could only hold 99,999 Bells total.
- Furniture Series, Themes, and Sets – furniture were still grouped into series, themes, and sets. Wallpaper and carpets were associated with certain sets.
- Seasonal Clothes – some clothes are still sold at different times of the year.
- Shopping – you can buy items at the main store.
- Selling – you can sell items for one fourths of the buying price, some items don’t profit from selling, and you can sell more than one item at a time.
- Catalog – furniture, clothes, carpets, wallpaper, stationary, music, fossils, and gyroids were all in different categories. Also, unorderable items can’t be ordered while orderable items can be sent to mail.
- Stalk Market – Sow Joan sells turnips on Sundays, Tom Nook (or Reese) buys turnips everyday but Sundays. Turnips also last for one week and rot if you time travel backwards.
- Store Renovation – making enough Bell transactions (buying/selling/ordering) will make the main store remodel. There was a general store, a convenience store, a supermarket, and a department store.
- Patterns – designing patterns have improved over time. Even in New Leaf, there’s a type of pattern that requires going to the Able Sisters to design, pay to design patterns, regular patterns that can be spread all around, and you had a low limit on how many patterns you can hold onto.
- Mailing Letters – the only changes in mailing letters are how many letters you can send at once, how many you can receive at once, and how animals accept gifts. Throughout the whole time, the mechanics for writing letters have always been the same.
- Bank Account – while in one game you were required to pay all of your debts, two of them had the ABD. Either way, making transactions have been the same, including the fact that you get rewarded for saving more Bells.
- Donating to the Museum – the Musuem has been changing by a little for a while. However, you only had fish, insects, fossils, and art to donate. My Idea Book suggests that this needs to be changed, but this is one of them.
- Lost and Found – other than having fewer items game after game, this was still the same.
- Perfect Town – all four games gave you a golden tool for achieving perfect town status. They wanted to have enough trees (but not too many), have no weeds, no trash, lots of flowers, and to hold it for weeks.
- Making Money – Animal Crossing was always a money making simulator. The ways to making money have relatively been the same the whole time.
- Landscaping – you had a shovel and an axe. You also can pull weeds, shake trees, collect what came out of trees, dig up buried items, and hit rocks with shovels.
- Fishing – aside to the feature itself (which never changed), some of the fish were in all four games, such as the sea bass, red snapper, barred knifejaw, crucian carp, barbel steed, bluegill, bitterling, pale chub, rainbow trout, and cherry salmon.
- Bug Hunting – same with fishing, but only related to insects.
- Chatting with Villagers – animals have asked you favors, told you interesting stuff, let you visit them, get annoyed when you’re mean to them, limit on how much you can talk to them, and have a timeframe of how long they can stay in town.
- Holiday Celebrations – New Years Day, Fireworks Festival, and the Fishing Tourney were the only holidays to appear in all four games. But the original fishing tourney and fireworks fest were now lost.
- Traveling – you still had traveling to other towns, but even this changed in some way.
Last December, I came up with a series of lists to explain which characters were in what games. Category 1 refers to all of the characters that appeared in every AC game. Categories 2 to 4 had all of the Animal Crossing characters that never appeared in the GameCube Version (or just appeared on the island). The later the category, the later they were introduced to Animal Crossing. For example, Isabelle has became the icon character for Animal Crossing, but she’s a Category 4 animal. One of the older characters (Harriet) was a Category 2 character. Categories 5 to 8 had all of the GameCube villagers that were removed in Wild World. The later the category, the later their comeback was. We knew that villagers like Midge, Kitty, and Cookie were absent in Wild World, but they were only gone for that game. As for villagers like Hambo, Hornsby, and Chuck, those have never come back at all. They weren’t even “leaked villagers” for Happy Home Designer.
The bottom line is that everyone that lands in Category 1 (i.e. Bob, Bill, Chief, Goldie, Rosie, Opal, Tom Nook, Mabel) were the characters that stayed the same and were in all four games. They even included some ugly ones like Monique, Truffles, Wart Jr, and Goose, as well as the evil one (Tom Nook) and two characters we hate most (Resetti and Phyllis).
The furniture collections that were in all four games were:
- Green Series
- Blue Series
- Cabin Series
- Ranch Series
- Classic Series
- Modern Series
- Regal Series
- Lovely Series
- Exotic Series
- Cabana Series
- Kiddie Series
- Snowman Series
- Western Theme
- Backyard Theme
- Cosntruction Theme
- Space Theme
- Boxing Theme
- Bear Set
- Citrus Set
- Pine Set
- Frog Set
- Totem Pole Set
- Apple Set
- Pear Set
- Watermelon Set
- Guitar Set
- Strings Set
- Drum Set
- Bonsai Set
- Pine Bonsai Set
Other than character roster and core mechanics, there were a few things that remain the same in all four games. If you never played the earlier or later versions, we still had:
- The five main fruits and how they were potential town fruits.
- You can determine the character’s eyes on the train (or in the bus/taxi).
- Resetti still pops out when you don’t save your game.
- Blathers still can’t accept insects without being grossed out.
- Your house had an interior design program where you get scored for your design.
- You can’t rotate the camera except at the museum exhibits and houses.
- You live in the forest biome.
- There were the four seasons.
- Timmy and Tommy were at the department store.
- Pelly and Phyllis had day and night shifts.
- KK Slider appeared every Saturday.
- Sow Joan appeared every Sunday.
- You can build snowmen.
- There were pitfalls (back in the GameCube version, they were rare).
- Characters had birthdays.
- Blue, pink, and green name tags for animals.