Dream Town Criticism

Chapter 26
Does this campsite deserve a rating of 3?

This chapter is about my very last idea for the next Animal Crossing game inspired by Happy Home Designer.

In the first three games, just like what I said in Chapter 5, all towns are essentially the same, so there’s nothing special. As a diversity of towns are being created (thanks to PWPs), a feature where we can show our towns to the public, was introduced. People can visit dream towns through the Dream Suite. Even though I worked really hard on mine, which lead to people complimenting me, I have to admit that there were a lot of nice dream towns out there, including those made by Americans and Canadians. There’s also a lot of dull ones that we can forget about easily. And there are some weird ones out there as well, like that one town where everything was centered on Marshal. And I’m very aware of the most famous dream town from Japan – Aika Village.

What inspired the idea covered in this chapter was the feature in Happy Home Designer added in the recent update. I’m referring to the Happy Home Network. Just like sharing dream towns, the HHN is where you can share the works on facilities and houses. Unlike sharing dream towns, the HHN allows you to add designers to your favorites and rate their projects.

Sharing and Visiting

Before I go over the mainframe of this idea, I might go over some updates I seek. One of them is that when you share your town, you can take a picture to represent it just like you did in Happy Home Designer.

Another thing you can do is that you can visit the dream towns shared by people who visited your dream towns. It’s visit for visit, or V4V. The only time it’s not possible to visit your visitors’ dream towns is when the visitors haven’t shared a dream town (or they have, but no longer have it).

When browsing dream towns, you can see all of the newly shared towns, the most visited towns, the highest rated towns, trending towns, Nintendo picks (I hope Nintendo does this), and your favorites. There’s also a code search and randomizer feature.

Criticism

This idea is about rating and reviewing others’ dream towns. Once you’re finished, you will be given the option to rate peoples’ towns. As you rate, there are four bars, each having a scale from -3 to +3. Those are beautiful (instead of cute), cool, unique, and I’d live here. Remember, just because one bar gets a -3 scale doesn’t mean your town is perfectly bad. There are some other ratings it can get positive scores. For example, a very beautiful town might be too generic, or the coolest town you seen is just an ugly town.

Scale of Beauty:

This scale is the “beautiful” ratings, which measures how beautiful the town is. Here’s what each rating means.

  • -3 – you think the town you’re visiting is very ugly, either because it’s bland or because the owner has too much stuff that makes his/her town ugly. The nicest of critics to give this rating would say that town can face improvements, but others would not recommend visiting that town with that rating.
  • -2 – you think the town you’re visiting is ugly, but there are at least a few gems that would draw your attention. You also think that the town needs a lot of improvement.
  • -1 – you think that the town you’re visiting is ugly, but it’s actually not that bad. Granted, you suggest making improvements, but it’s still okay for visitors.
  • 0 – you have no opinion on whether the town your visiting is beautiful or ugly. You feel that the town is good at where it as, but you would only recommend improvements on beauty if the owner of the town wants high ratings.
  • +1 – you think the town you’re visiting is beautiful, but it’s not all that great. You still think it needs some more decorating, but it’s still good.
  • +2 – you think the town you’re visiting is beautiful. You are very appreciative of what the owner of the town did to his/her town in terms of decorating of houses, attractions, and the town. However, you don’t think it’s perfect because of a few weak spots.
  • +3 – you think the town is very beautiful. There is so much decorating that you cannot imagine how people can make towns this good. You think it’s a real work of art. You would recommend that everybody visits this town.

Improving beauty ratings:

Remember, being an ugly town doesn’t mean it’s a bad town at all. But if you want to have better ratings, here are some suggestions.

  • Have more flowers and shrubs along the paths.
    If your town is set at night, have more lights (such as streetlights and illuminated projects) in many different ways.
  • Add PWPs that have beauty scores behind them.
  • Always stick to the theme. Houses in general don’t have to match the rest of the town unless if you want extra appreciation, but the theme must apply to all of the exteriors. Inside each house, the whole house should follow one theme.
  • Decorate your houses wisely. Don’t make them too empty, but do not overdecorate.
  • Some villagers like Barold, Jambette, Violet, and Harry are not very popular by fans, and they can say that your town is ugly for having ugly villagers. Keep in mind that not everybody has the same opinions on what villagers they find pretty, so even having a town with extremely popular villagers like Marshal, Stitches, Rosie, and Diana is not the best way of getting good beauty ratings.
  • The same is true when it comes to furniture themes and character design. Some furniture series like the Gorgeous Series and the Ice Series tend to have a lot of positive bias while stuff like the Lovely Series and Pavé series don’t seem to get too much love. Popular eye shapes include the half circle eyes on both the boys and girls (the AAA eyes in New Leaf).

Now some settings (including biomes and time of the year) may skewer the beauty ratings, but focus more on design and less on settings.

Scale of Excitement:

This scale is the “cool” ratings, which measures how cool the town is. Here’s what each rating means.

  • -3 – you think the town you’re visiting is very lame. It doesn’t appear to have enough character, or the themes the player picked seemed to lack appeal.
  • -2 – you think the town you’re visiting is lame, but not all that lame. There are at least some things that you like about the town, but above all, you think it needs improving.
  • -1 – you think that the town you’re visiting is lame, but rather neutral than lame. You almost have no opinion, but in terms of excitement, it’s more negative.
  • 0 – you have no opinion on whether the town your visiting is cool or boring. You feel that the town is good at where it as, but you would only recommend improvements on excitement if the owner of the town wants high ratings.
  • +1 – you think the town you’re visiting is cool, but it’s not all that cool. You still think it needs some more projects or landmarks, as well as better houses, but it’s still good.
  • +2 – you think the town you’re visiting is cool. You are very appreciative of what the owner of the town did to his/her town in terms of choosing projects, landmarks, and themes, but it’s still not enough.
  • +3 – you think the town is very cool. There is so much features and character that would increase happiness for everyone that visits. The town is like Disneyland. You would recommend people to visit the town.

Improving excitement ratings:

People are less interested to visiting lame towns than ugly towns, so if you want to improve your excitement rating, here are some tips.

  • Max out the amount of Mini-Projects and PWPs. You also don’t want to have them all in one area since you need to focus on most of the town. Try spacing them out too.
    Pick more exciting PWPs and Mini-Projects. Stuff like the stone tablet and signs may make people yawn as they visit your town. Stuff like lighthouses and illuminated projects would make them want to leave your town less.
  • Do not have areas empty of projects, villagers, landmarks, or vegetation. If there are too many of them, people will think your town is cheesy.
  • Please use paths, unless if you use flowers and shrubs as boundaries. You won’t want people wandering off in the middle of the forest or whatever you live in.
  • Always stick to the theme. This means all Mini-Projects and Minor PWPs must have the same motif. It also means that houses cannot have different themes in each room.
  • Do not use generic themes when decorating houses unless if you’re really good with decorating. Most of the GameCube Version themes are way out of style now.
  • Use custom-design patterns.
  • Avoid repetition in designing. If it’s just the same all over, they’re not going to like it. Having one house following the same theme all over is fine, but don’t do it excessively.
  • Do not under-decorate your houses. Emptier houses may lead to lower scores generated.

Certain themes are more popular based on age and gender, so you may never know what to go with.

Scale of Uniqueness:

This scale is the “unique” ratings, which measures how unique the town is. Here’s what each rating means.

  • -3 – you think the town you’re visiting has no creativity, used the same stuff, and is above all, generic. You feel it’s just like visiting another town with the same stuff.
  • -2 – you think the town you’re visiting is mainly generic and uncreative, but you see some form of creativity. It’s like a plate of fries and a plate of fries covered in melted cheese.
  • -1 – you think that the town you’re visiting isn’t very creative, but there are stuff that you see that you wish other towns followed it.
  • 0 – you have no opinion on whether the town your visiting is unique or similar. It has its creativity, but also appears to be the same as the popular trends.
  • +1 – you think the town you’re visiting is more unique than generic, but not by a long shot. You see a lot of creativity, but also some same and boring stuff.
  • +2 – you think the town you’re visiting is unique. You like how creative the owner of the town is, but you do want the owner to spice the town up with more creativity.
  • +3 – you think the town is very unique. You can’t even imagine how the owner got all of his or her creativity when making the town.

Improving uniqueness ratings:

The uniqueness rating is the weakest rating out of the four, but even a negative score won’t make it a good town. If you want to improve on creativity, here are some tips.

  • Please decorate your town. If it’s all bland or empty, not only it drives down your beauty and excitement ratings, but also your uniqueness ratings.
  • Decorate your town creatively. It’s hard to come up with more creative ways of decorating, but it’s better for your town’s uniqueness rating.
  • Do not use the same QR patterns many users submit. When there are too many towns with special patterns, it becomes old and overdone.
  • Do not have villagers like Marshal, Diana, Lolly, Merengue, or Stitches. When towns are so mainstream, which means they have the same popular villagers, they become more generic and less unique.
  • Try utilizing the Re-Tail for refurbishing furniture.
  • Decorate your houses wisely. Fewer decorations means your house is more basic.
  • Make all four humans houses have different themes and different patterns of themes. You can have one with the same furniture theme all along, one with similar themes because of season, one with similar themes because of HHA theme, and one with completely different themes across the house.
  • Do not copy other’s styles and put them into yours.

Scale of Enjoyment:

This scale is the “I’d Live Here!” ratings, which measures how much you would rather live in the town you’re visiting instead of the town you’re really from. This is the hardest one to generate high ratings, but it may also reflect your other ratings for the town. Higher ratings means that you really like the town based on beauty, excitement, uniqueness, and other qualities that you prefer to move to the town for, while lower ratings show that you hate the town.

Other criticism information:

When you’re viewing the feedback of your dream town, you can see your average ratings based on each scale. Since it’s actually impossible to get a score of 3, you would only want your town to have a score higher than 2 (or even 2.5) on specific scales.

You can also see how many people visited and rated your dream town. A low number of people who rated your town doesn’t mean much. So if your rating is high or low, it wouldn’t matter at this point. If a whole bunch of people rated your town, you can see how significant your ratings are. That means, a rating higher than 2.5 shows that you have a good town in that field while a rating lower than -2.5 shows that you have a bad town in that field.

Other things you can do after rating a dream town:

  • Commenting – you can make comments on how they did a good job or what improvements you’re looking for. Do not advertise your towns or make rude comments.
  • Hearting – you can add the town to your favorites. You can visit any time you like.
  • Reporting – if you find inappropriate content, please report it. However, it cannot be done out of jealousy, grief, or just because you find stuff that you didn’t like.

Traditional Mode

Since Traditional Mode doesn’t have the Dream Suite, none of this applies to Traditional Mode.

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