Music Maker

Chapter 29
Concert Hall, where songs are made.

In previous games, we had a musical feature called town tunes, where we can change the tune of the town. It’s heard everywhere, including talking to animals, going inside homes, or even hearing the bells. In games past, that was applicable to instruments too. I think that was a good feature.

But that isn’t going to be enough. You see, I’m getting tired of listening to K.K. Slider’s songs. Some of the instrumental sounds don’t even sound like real instruments. I’m referring to that sound that is a mixture of a violin, choir, and trumpet all in synth form in some of the tracks (such as Neapolitan, K.K. Steppe, K.K. Rally, K.K. Folk, and more like that). Even the best ones (K.K. Condor, K.K. Technopop, and K.K. Country) are pretty annoying and old. So I say that we should have a new feature, where we make our own soundtracks. This isn’t going to be long, but it has adequate information about what I expect in the next game.

Unlocking the Music Maker:

Once you listen to all of K.K. Slider’s songs, K.K. will give you a special gift that you will enjoy. It’s called the music maker, where you can compose your own tunes. And guess what! Their sounds are real instruments, including choir. You can choose whether you want the sounds synthesized, in ensemble form, or anything else.

The music maker is an unorderable furniture piece that cannot be disposed. You can place it in your house, and you can choose when you can make the music or not.

The Process:

When you make your own song, the first step is to choose the timeframe, which is between 30 seconds and 120 seconds. It can be edited at any time, but you cannot work on the music until you set the time frame. The tempo will always be 120 bpm, so it doesn’t mess with the timing.

Once you’re at the process, you get to choose what instruments you want. Of course the minimum you can have is 1, but you cannot have more than 5 instruments per song. You can also color code each instrument so you’ll know what instrument you’re working with.


  • Strings – orchestra
  • Strings – guitar
  • Strings – lute
  • Brass
  • Flute
  • Pan Flute
  • Clarinet
  • Saxophone
  • Oboe
  • Piano
  • Organ
  • Harpsichord
  • Honky-Tonk
  • Accordion
  • Harmonica
  • Percussion kit 1
  • Percussion kit 2
  • Percussion kit 3

The next step is to decide on the notes. In a 2-minute song, you have 30 measures (for your information, a measure is a four-second notation where notes are played). In each measure, there are 16 dots, each representing 16th notes (the fastest notes). To place notes, you choose what instrument you want to work with. Then you tap each dots. You can draw lines to create notes. The shorter the note, the faster it sounds. Once you’re done drawing the note, you can modify it. Here are the ways to modify the note:

  • Slur/tie – you cannot draw notes that overlap from the measure. In order to make the sound of the note do so, you can choose which two notes need to be put into one note. The slurs refer to two notes of two different sounds put into one note, but ties are of the same sounds.
  • Staccato – to make notes sound more abrupt, you can modify them this way.
  • Solo/ensemble – you can choose if the note can be sounded like if it was by one instrument, or if it was by a whole bunch of instruments.
  • Synth – you can make it sound synth if you like synth music. If you like real music, you can turn off the synth for the note.
  • Volume – you can determine how loud or quiet the note is. There are seven volume keys. At the same time, you can choose if the volume is static or if it blends.
  • Position – if you don’t like that note being that one sound based on the musical scale, you can move it.
  • Sharp/flat – if the note has a sharp or a flat, you can decide if you want to sharpen it or flatten it. The default scale is C-Major.

Speaking of position, the measure has two different dimensions. The horizontal represents time, and vertical represents pitch of notes. Each section is divided into octaves.

One limit in placing notes is done through the vertical line test. If a vertical line passes through some lines, the maximum it can intersect is 3.

Once you’re done with drawing the notes, you can test the song. Keep in mind that it loops in reality, but not during test run. If you like it, you may move onto the next instrument. If not, you can reset or modify it further.

After repeating this process on all instruments you picked, you can do a final test run to see if it matches. After that, you can save your song, and it will be something you can play in your house.

Sharing Custom Songs:

You can share custom songs by creating QR codes, just like you can for patterns. There’s a QR feature on the music maker where you can create QR code or download the code.

Traditional Mode:

Sandbox Mode is the only mode that has the music maker feature. In any tier of Traditional Mode, you won’t be able to make custom songs.

Previous Chapter     Next Chapter

Return to Chapter Menu


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s