New Fashion

Chapter 22
It’s not a dress, but it’s a gray winter coat with a striped green scarf.

The last chapter on interior design and item ideas is further character customization options. I’m not going over clothing lists or new clothes to come out with, but there’s new types of clothes to go over. I also suggest coming up with changes with the pattern design feature.

Character customization was one thing that has always improved as games pass by. Back in the GameCube Version, you can only change your shirt. The shirt pattern applied to both sides to the shirt, both sleeves, and the hat. In addition, Tom Nook sold the clothes. The Able Sisters were only for designing patterns and exchanging them. All patterns had to be designed there at 350 Bells per pattern. At that time, I didn’t value collecting clothes. I prefer wearing custom designs in-game (and I still do. Just look at Andrea and see where I got that dress).

  • In Wild World, changing shirts remained the same, but you can also change hats and face items. Not only that, but you can update your hairstyle.
  • In City Folk, you can design patterns anywhere, but pro-patterns were available in the Re-Tail. You also had shoeshine and Mii Masks.
  • In New Leaf, you can change your socks, shoes, tops, and bottoms. You can also wear dresses and change eye color.

Now it’s time to add even another customization option or a few. It’s not a long chapter, but it has adequate information about what I want here.

New Clothes

In New Leaf, here’s what we had:

  • Sleeveless shirts
  • Short-sleeve shirts
  • Long-sleeve shirts
  • Pants
  • Shorts
  • Skirts
  • Sleeveless dresses
  • Short-sleeve dresses
  • Long-sleeve dresses
  • Socks
  • Leggings, tights, and stockings
  • Sandals, shoes, and boots
  • Hats
  • Helmets
  • Wigs
  • Glasses
  • Facewear
  • Umbrellas

And here is what else I suggest:

  • Jackets
  • Coats
  • Scarves
  • Necklaces
  • Purses
  • Bookbags
  • Backpacks
  • Jetpacks and capes
  • Mittens and gloves

The master list that you see in the catalog is:

  • Tops
  • Bottoms
  • Dresses
  • Coats
  • Headwear
  • Facewear
  • Neckwear
  • Footwear
  • Gloves
  • Accessories
  • Umbrellas

Yes, accessories meant facewear in previous games, but not anymore.

Coats:

While shirts and dresses included coats in ACNL, it’s time to branch off the sweaters, jackets, and coats from the shirts and dresses. No, it doesn’t mean there should be no more long-sleeved shirts or dresses. It means that jackets and coats don’t belong in this category. Yes, all jackets and coats are long-sleeved. Think about it, what season am I thinking of when I want these in the next game?

Jackets in this category refer to the shirt-sized coats. Those can be worn over shirts and dresses. They do cover all of the shirt, but not all of the dress. Coats are the dress-sized coats. They cover the entirety of the shirt or dress, whatever your character is wearing. It may also cover the shorts or skirt completely. For pants, they only cover the top part.

When you’re wearing a coat or jacket, it doesn’t immediately replace your clothes like what jackets and coats in ACNL did. It just covers what you’re wearing. When you remove the coat or jacket, you can see what you’re wearing.

Jackets and coats do include the following:

  • Sweaters and sweatshirts
  • Track jackets
  • School jackets
  • Other casual jackets
  • Coats that count under the dress category in ACNL

And does not include the following:

  • Business jackets (like the HHA Jacket)
  • Blazers

Jackets and coats can be opened or closed, depending on the type.

An example of a coat is the dark-gray winter coat Andrea is wearing in the pic. Without that coat, she’s just wearing a short-sleeved black dress.

Neckwear:

As this one is fairly new, there aren’t going to be as many items under this category, but I can say this much. There are many necklaces, as well as a couple of scarves. All of these will always be worn above the jackets or coats if you have any.

Gloves:

Yes, I know we’re used to seeing our characters bare-handed, but I would like to see more types of clothes. Your character can wear gloves and mittens too. They won’t look to new since that just re-colors your character’s hands, but it’s just an idea.

Accessories:

The remaining new clothing items aren’t even new clothes, but are rather other things you can put on your character, like backpacks, bookbags, purses, watches, bracelets, and even other stuff like jetpacks and shields.

Some items (such as jetpacks and capes) may allow you to jump off cliffs (with the exception of over water bodies) and land whle your “backpack” does something cool (like jetpack spitting fire).

Pro Patterns

Another idea to come up with related to clothes is pro-designs. We already have shirts, dresses, and hats, but we would like pro-designs of pants, shorts, and skirts.

We should also be able to dress up our mannequins with these pro-designs.

Traditional Mode

Out of all of the ideas in my Idea Book, this is the prime example of how features differ in different tiers of Traditional Mode. All of what I said in this chapter applies to Sandbox Mode. In Traditional Mode, here’s what’s different:

  • Tier One – same as Sandbox Mode. Nothing new.
  • Tier Two – clothing features go back to New Leaf and Happy Home Designer. There are no coats, neckwear, gloves, or accessories. Also, the pro-designs are limited to just shirts, dresses, and hats.
  • Tier Three – clothing features go back to Wild World. Not only you won’t see any of these ideas I listed in Tier Three, but most of the new clothing features introduced in New Leaf won’t even be there. Pro-designs are limited to shirts and hats.

If you’re playing in Tier Three of Traditional Mode, characters will be stuck with their default shoes (blue shoes for boys, red shoes for girls), default socks (gray socks), and default bottoms (gray shorts for boys, gray skirts for girls). Yeah, you can still change your hairstyle and eye color, but all what’s left is shirts, hats, and facewear.

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