Ordinances and Custom Hours

Chapter 12
Enjoy the night life in a beautiful town!

Chapter 9 was a sneak peek to see what ordinances and other mayoral flexes I had in mind. In ACNL, the only two things you can do as mayor are building PWPs and enacting ordinances. Last two chapters were on Public Works Projects. This one is on the other feature.

The first thing I like to mention is that only two ordinances from ACNL should make it to the next game. Early Bird and Night Owl are basically useless if you enjoy time traveling. Beautiful Town and Wealthy Town, despite being the only two to have disadvantages, benefitted our towns more than the other two. At least Early Bird and Night Owl had some advantages, but having either one means you have to work harder for more Bells and water your flowers everyday. But that’s not the problem. A lot of people took advantage of time traveling. Some people don’t have time to play between 9:00 AM to 9:00 PM, and they care very much about their towns (including hybrids). But there are others who do it just to cheat, including me. I would say that it’s okay to do it for that reason since it’s not breaking the game, but your game won’t last as long.

As a result to what I said in the above paragraph, the Early Bird and Night Owl ordinances should be dropped just like the custom exhibits feature. But there are replacements. Meanwhile, Beautiful Town and Wealthy Town should return in the next game.

Ordinances

I have three ordinance suggestions for Animal Crossing’s next game aside to Beautiful Town and Wealthy Town.

  • Extra Hours Ordinance – while the Early Bird and Night Owl ordinances are out of the way, some people prefer to have extra hours for each business, such as the Re-Tail, Nook’s Homes, and even T&T Emporium. By activating this ordinance, you are given four extra hours for each business. This is perfect if you have the Emporium. The animals would be awake for two hours longer per personality.
  • Event Town Ordinance – to see your PWPs, Mini-projects, and houses decorated for the holidays, you should have the Event Town Ordinance active. With this ordinance active, you can see almost everything celebrate it. More promotional events would occur at the Nooklings’ stores and Able Sisters, Tom Nook may have bonus exterior decorations, projects and landmarks would be decorated for specific holidays, and you can even see some of the animals dress up for them, including Isabelle, Tom Nook, and the Ables.
  • Lucky Town Ordinance – the town becomes more superstitious to luck as whatever Katrina says will come true. Every day, your player will face good luck in one quality, but bad luck in another quality. There’s no way around. You don’t need to wear lucky items to unlock good luck, but no lucky item can save you from bad luck. In fact, there is no such thing as lucky items in the next game.

Details of Event Town

Since we all know what Beautiful Town and Wealthy Town does to your town as Extra Hours is just the same as Early Bird and Night Owl, I’ll go over some close-up detail on the other two.

Like I said before, the Event Town Ordinance allows your projects to be decorated. The only ten holidays it is decorated for are New Years’, Treasure Hunt, Festivale (Fat Tuesday), Valentine’s, Shamrock Day (St Patrick’s Day), Bunny Day (Easter), Fireworks Festival, Halloween, Harvest Festival (Thanksgivings), and Toy Day (Christmas). However, the only two that almost all of town get decorated for are Halloween, and Toy Day. In addition, there’s no point of having this ordinance if you have five or more of these holidays deactivated from the Holiday Checklist. If a certain holiday is deactivated, the town won’t be decorated for it.

New Years’:

The first day of the year and the last day of the year appears to be celebrated worldwide, but not all projects are decorated for it.

Details of this holiday:

  • All shops on Main Street, as well as GracieGrace, are selling everything at half-price. The Shampoodle still charges 3,000 Bells.
  • The Café, custom attractions like the Restaurant, Main Street stores, GracieGrace, and the villager homes will have balloons in front of their stores.
  • The Sales Stand is in charge by Normal villagers if you have any in town (Chapter 10).
  • Fountains will have balloons on the sides.
  • Streetlights (except for the torch and ancient streetlight) will wear the New Years’ hats.
  • The zodiac animals (such as roosters and rats) replace Stone Tablets.
  • Town Hall has a neon sign with the number.
  • The Clock Tower had a zodiac animal as the face of the clock and the year number at the front.

Treasure Hunt:

The first Monday after the first of January, first of May, and Labor Day in September is when the holiday covered in Chapter 27 takes place. If you have Event Town Ordinance active, there will be some decorations.

Details of this holiday:

  • The Nooklings’ stores will have spotlight items everyday the holiday is active.
  • Benches and clocks look like they’re made of gold.
  • The streetlights are replaced with golden streetlights with diamond lights.
  • The fountain is silver rather than stone.
  • Stone Tablets are replaced with treasure chests.
  • The Illuminated PWPs have a golden frame.
  • The Pagoda remains undecorated from the outside, but is filled with treasure on the inside.

Festivale:

While Pavé is in the Plaza, certain projects can be decorated for it, but only on Event Town Ordinance. Whether or not you have this ordinance, all villagers will have feather hats.

Details of this holiday:

  • A point special always occurs on this holiday at the Nooklings’ stores.
  • Tom Nook has Festivale style exteriors.
  • Benches have feathers on them.
  • Clocks and bridges are covered in ribbons.
  • The Windmill has colored blades.

Valentine’s Day:

Although it’s not a holiday where the Plaza is decorated, some PWPs are decorated for it during Event Town Ordinance. And Isabelle won’t let you work.

Details of this holiday:

  • A point special occurs at the Nooklings’ stores.
  • Timmy and Tommy sell chocolates.
  • Some streetlights are pink with a heart at mid-height.
  • The Illuminated heart has an additional heart hanging in the center.
  • Lighthouse has pink and white instead of orange and white walls.

Shamrock Day:

Shamrock Day is the only holiday where Isabelle just gives out gifts at the Plaza to have PWPs decorated for it.

Details of this holiday:

  • An 80% sale takes place at all shops.
  • The Sales Stand is in charge by Uchi villagers if you have any.
  • Stone Tablets are replaced with pots of gold.
  • Benches, clocks, and streetlights are all dark green with light green clovers.
  • The Tower PWP is not red. Instead, it is green.

Bunny Day:

Whenever Easter takes place in real life, Bunny Day takes place in your town. Some PWPs are decorated for Bunny Day too if you have this ordinance active.

Details of this holiday:

  • Mini-eggs are used as decorations around every house, as well as the Re-Tail.
  • The bridges have 2D eggs on the sides.
  • Rabbit-shaped balloons are attached to Stone Tablets.
  • Streetlights are replaced with pink streetlights that have egg-shaped lamps.
  • Mini-eggs are all around the Gazebo.

Fireworks Festival:

Every Sunday in August, the town seems decorated for the holiday. While Timmy and Tommy sell fireworks items at their stores, the hype occurs everywhere.

Details of this holiday:

  • Every day before Fireworks Festival, Timmy and Tommy have point specials. The Sundays are when spotlight items are sold.
  • Tom Nook has Fireworks Festival themed exteriors.
  • Streetlights resemble sticks with a fireworks sphere that glows. Happens all month.
  • Stone Tablets are replaced with bottle rockets.
  • The Ferris Wheel has the same color pattern as the Fireworks Table furniture piece. At night, it glows. Happens all month.

Halloween:

Halloween is one of the two holidays where everything is decorated. From October 1st to October 31st, all of town will be decorated for Halloween on this ordinance as long as the holiday is activated.

Details of this holiday:

  • Instead of just one or two Halloween items are sold at the Nookling Stores, all of their items are from the Spooky Theme.
  • Able Sisters and their renovations sell masks or pumpkin heads.
  • Tom Nook had Spooky exteriors.
  • Town Hall resembles a spooky Town Hall (all models have their own design).
  • Certain benches, clocks, and streetlights have their own designs that resemble Halloween. For example, the futuristic versions have orange lights and seats with purple frames, ancient versions look even older, and the basic versions look gothic.
  • Jack-o-lanterns replace Stone Tablets.
  • Jack’s Statue appears instead of the Mayor’s Statue.
  • Isabelle is dressed up as a pumpkinhead (on Halloween only).
  • Bridges have Halloween lights and cobwebs.
  • Re-Tail looks like a haunted house.
  • Café looks like an abandoned Café.
  • Human houses and villager houses have Halloween lights.
  • Carousel is orange and purple instead of red and white. It also plays creepy music.
  • Lighthouse is a haunted lighthouse.
  • Windmill looks old and spooky.
  • Ferris Wheel has a huge inflatable spider.
  • Gazebo has Halloween lights around the roof. The fences are covered in webs.
  • The Tower is orange instead of red. Lights on the marquee are always purple.
  • Pagoda looks like a haunted pagoda. Even the interior is spooky.
  • Clock Tower looks like a spooky clock tower.

Harvest Festival:

On the fourth Thursday of November if both the Harvest Festival and Event Town ordinance are active, certain parts of the town are decorated for the Harvest Festival too.

Details of this holiday:

  • Everyday from the first of November to the Harvest Festival, the Harvest Series are the only things in the T&T stores.
  • The Sales Stand is in charge by Lazy villagers if you have any.
  • Some benches, clocks, and streetlights have purple or pink frames.
  • The stone tablets are replaced with small turkey statues.
  • The Carousel is purple and pink instead of red and white. Also, the turkeys replace the horses.

Toy Day:

Another holiday where almost everything is decorated is Toy Day (aka Christmas). Although not as hyped as Halloween, all of the Semi-major PWPs are for it. The palm and pine trees aren’t even the only ones to have Christmas lights. The whole town is decorated for it from December 1st to December 25th.

Details of this holiday:

  • The Nooklings only sell Toy Day accessories, as well as the Jingle Series items.
  • Tom Nook has Jingle exteriors.
  • All buildings, including human houses, have Christmas lights near the rooftops.
  • Isabelle, Digby, Tom Nook, Lyle, and Lottie (assuming that she returns in the next game) are all dressed up for the holidays.
  • The Illuminated projects have polychromatic lights.
  • Christmas vines with red berries surround the streetlights. In addition, one of them (Street Lamp) had a bow.
  • Benches are red and green.
  • Clocks have a wreath around them.
  • The Carousel is red and green instead of red and white. The reindeer replace the horses.
  • The Lighthouse has a wreath on it. There are also Christmas lights around the base and the top.
  • The Windmill had Christmas lights on the blades.
  • The Ferris Wheel is white with red outer frames. A wreath is on the center of the Ferris Wheel. The lights at night are red and green.
  • The Gazebo has Christmas lights at the top. Snowflake patterns cover the fences.
  • The Tower has a star on the top. Presents are under the tower.
  • The Pagoda has snowflake patterns on the fences. There are red Christmas lights too.
  • The Clock Tower has Christmas vines and Christmas lights around.

Details of Lucky Town

As long as the Lucky Town Ordinance is active, everyday has good luck in one field and bad luck in another field. There are seven fields in total. Some player personalities may give bonuses in some of these fields, but they even have reduced bonuses on days where the bad luck strikes them. You can have good luck in one field once per week, and they will never be on consecutive days. The same is true for the bad luck.

Friendships:

Animals of the same gender can get closer to you or further away from you depending on what luck you have.

Good Luck:

  • Animals of the same gender are more likely to grab for your attention.
  • Animals of the same gender allow you to chat with them more.
  • Animals of the same gender will be more likely to give away presents.

Bad Luck:

  • Animals of the same gender are less likely to grab for your attention.
  • Animals of the same gender allow you to chat with them less.
  • Animals of the same gender will be less likely to give away presents.

Relationships:

Animals of the opposite gender can get closer to you or further away from you depending on what luck you have.

Good Luck:

  • Animals of the opposite gender are more likely to grab for your attention.
  • Animals of the opposite gender allow you to chat with them more.
  • Animals of the opposite gender will be more likely to give away presents.

Bad Luck:

  • Animals of the opposite gender are less likely to grab for your attention.
  • Animals of the opposite gender allow you to chat with them less.
  • Animals of the opposite gender will be less likely to give away presents.

Wealth:

You can make more or less money from some fields depending on what kind of luck you have.

Good Luck:

  • Fruitless trees will carry 200 Bells instead of 100 Bells.
  • Money rocks emit twice as many Bells as usual.
  • Animals are more likely to charge you less or pay you more.

Bad Luck:

  • Fruitless trees don’t carry any Bells.
  • Money rocks emit half as many Bells as usual.
  • Animals are more likely to charge you more or pay you less.

Fish:

Fish and seafood have different frequencies based on the kind of luck you have.

Good Luck:

  • Fish worth over 6,000 Bells and seafood worth over 3,000 Bells are more common.
  • Fish and seafood worth less than 1,000 Bells are less common.
  • Seafood moves slower and fish bite on the hook longer.

Bad Luck:

  • Fish worth over 6,000 Bells and seafood worth over 3,000 Bells don’t appear.
  • Fish and seafood worth less than 1,000 Bells dominate the water bodies.
  • Trash is more likely to appear.

Insects:

Insects have different frequencies based on the kind of luck you have.

Good Luck:

  • Insects worth over 4,000 Bells are more common.
  • Insects worth less than 1,000 Bells are less common.
  • Tarantulas/scorpions move slower and tree bugs are less sensitive.

Bad Luck:

  • Insects worth over 4,000 Bells are less common.
  • Insects worth less than 1,000 Bells are more common.
  • Tarantulas/scorpions move faster and tree bugs are more sensitive.

Items:

You can get more items (rare or common) depending on your item luck.

Good Luck:

  • More seashells appear at the beaches.
  • You are more likely to win special items during the holidays.
  • Animals only give away items not on your catalog (or any item not provided at the Main Street stores).

Bad Luck:

  • Fewer seashells appear at the beaches.
  • You are less likely to win special items during the holidays.
  • Chairs and sofas in houses make a sound.

Health:

Depending on the luck you have, your health may be good or bad.

Good Luck:

  • Fewer jellyfish appear at the sea.
  • Bees move slower.
  • Fewer mosquito bites.
  • Lower ghost risk.

Bad Luck:

  • More jellyfish appear at the sea.
  • Bees move faster.
  • You can easily trip over when you run.
  • Higher ghost risk.

Custom Hours

The one idea in my Idea Book that I want to see Nintendo implement the most is the custom hours feature. Aside to the ordinances, you can decide what time each store is open and closed. In reality, we are a capitalistic society, and we have the right to choose what times our businesses are opened or closed. The law doesn’t get to decide either, but there’s a reason why we’re usually open in the daylight hours and not the night hours. It’s to get more traffic. But in Animal Crossing, reality doesn’t necessarily apply. We have time travel, a reset button, and even breaking the game. Oarfish and coelacanths always live deep in the sea. In Animal Crossing, they are shallow swimmers. Scorpion stings are highly fatal. In Animal Crossing, they can’t kill you. So if all of those are different to reality, I’m sure that you can choose what hours each store is open at. I do think it’s fair that only one ordinance can be active, but I do think we should be allowed to change opening times to the way we want them to.

Regardless of what ordinance you have active, you can choose what times each store is open or closed. Unfortunately, each business has a certain length of hours, so opening a business one hour earlier means it closes one hour earlier. If it has a late start, it closes later.

Almost every business opens at 10:00 AM and closes at 8:00 PM. The Nookling Stores, Ables Stores, and town businesses such as the Re-Tail have different opening times. The only thing you can change when you decide on opening times is the median time. The amount of hours it’s open prior to the median time is equal to the amount of hours left before it closes.

Here are the default hours for the businesses that open and close:

  • Nookling Junction – opens at 8:00 AM, closes at 10:00 PM. Median time is 3:00 PM.
  • T&T Mart – opens at 7:00 AM, closes at 1:00 AM. Median time is 4:00 PM.
  • Super T&T – opens at 8:00 AM, closes at 12:00 AM. Median time is 4:00 PM.
  • T.I.Y. – opens at 9:00 AM, closes at 11:00 PM. Median time is 4:00 PM.
  • T&T Emporium – opens at 9:00 AM, closes at 9:00 PM. Median time is 3:00 PM.
  • Able Sisters – opens at 9:00 AM, closes at 9:00 PM. Median time is 3:00 PM.
  • Ables’ Boutique – opens at 8:00 AM, closes at 10:00 PM. Median time is 3:00 PM.
  • Ables’ Department – opens at 10:00 AM, closes at 8:00 PM. Median time is 3:00 PM.
  • Nook’s Homes – opens at 10:00 AM, closes at 8:00 PM. Median time is 3:00 PM.
  • Gardening Store – opens at 10:00 AM, closes at 8:00 PM. Median time is 3:00 PM.
  • Kick’s Shoe Store – opens at 10:00 AM, closes at 8:00 PM. Median time is 3:00 PM.
  • Shampoodle – opens at 10:00 AM, closes at 8:00 PM. Median time is 3:00 PM.
  • Fortune Teller’s Shop – opens at 9:00 AM, closes at 7:00 PM. Median time is 2:00 PM.
  • GracieGrace – opens at 11:00 AM, closes at 7:00 PM. Median time is 3:00 PM.
  • Re-Tail – opens at 9:00 AM, closes at 11:00 PM. Median time is 4:00 PM.
  • Café – opens at 10:00 AM, closes at 10:00 PM. Median time is 4:00 PM.

There are some attractions that you cannot manage opening times. Either because they are open 24 hours a day, or because the other playable characters are in charge of the businesses. The three in the latter are the custom shop, restaurant, and hotel. The former includes the Post Office, Photo Booth, Town Hall, Police Station, Campsite, Museum, HHA Showcase, Dream Suite, Train Station, and the Island Shop. As for Club LOL, they don’t open until 12:00 PM, but 8:00 PM is when it’s open for parties. Unlike New Leaf, it would close at 4:00 AM.

Here are the default hours if you have Extra Hours Ordinance active:

  • Nookling Junction – opens at 6:00 AM, closes at 12:00 AM. Median time is 3:00 PM.
  • T&T Mart – opens at 6:00 AM, closes at 4:00 AM. Median time is 5:00 PM.
  • Super T&T – opens at 6:00 AM, closes at 2:00 AM. Median time is 4:00 PM.
  • T.I.Y. – opens at 7:00 AM, closes at 1:00 AM. Median time is 4:00 PM.
  • T&T Emporium – opens at 7:00 AM, closes at 11:00 PM. Median time is 3:00 PM.
  • Able Sisters – opens at 7:00 AM, closes at 11:00 PM. Median time is 3:00 PM.
  • Ables’ Boutique – opens at 6:00 AM, closes at 12:00 AM. Median time is 3:00 PM.
  • Ables’ Department – opens at 8:00 AM, closes at 10:00 PM. Median time is 3:00 PM.
  • Nook’s Homes – opens at 8:00 AM, closes at 10:00 PM. Median time is 3:00 PM.
  • Gardening Store – opens at 8:00 AM, closes at 10:00 PM. Median time is 3:00 PM.
  • Kick’s Shoe Store – opens at 8:00 AM, closes at 10:00 PM. Median time is 3:00 PM.
  • Shampoodle – opens at 8:00 AM, closes at 10:00 PM. Median time is 3:00 PM.
  • Fortune Teller’s Shop – opens at 7:00 AM, closes at 9:00 PM. Median time is 2:00 PM.
  • GracieGrace – opens at 9:00 AM, closes at 9:00 PM. Median time is 3:00 PM.
  • Re-Tail – opens at 7:00 AM, closes at 1:00 AM. Median time is 4:00 PM.
  • Café – opens at 8:00 AM, closes at 12:00 AM. Median time is 4:00 PM.

To change opening times, you have to go to Town Hall, select “Ordinances”, and choose “change hours of operation”. When you’re there, you can choose what store you want to change the opening times and then adjust the median time for that store. It will shift the opening times and closing times. Isabelle will remind the owner that the mayor likes to shop at those times. For example, you have Beautiful Town Ordinance active, and you want to change T&T Emporium’s opening hours. You want it open as late as 3:00 AM, but not closed in the early night hours. You could make it a night business only by shifting the median time from 3:00 PM to 12:00 AM. That means, it does not open until 6:00 PM, but it’s open through the entire dark hours as it closes at 6:00 AM. Another example is that you’re an early riser and you felt that 9:00 PM is too late for you to stay up till. You prefer to design pro patterns at the Ables’ Department. You don’t have Extra Hours Ordinance active, but you want it to open at 6:00 AM. To do this, you have to change the median time from 3:00 PM to 11:00 AM, so you can enjoy the early hours. However, this means you cannot design pro patterns after 4:00 PM.

Here are some other examples:

  • Daytime shopper/nighttime remodeling – make most Main Street stores and GracieGrace open at day, but make the Café, Re-Tail, and Nook’s Homes open at night.
  • Early Bird – make all business open at 6:00 AM.
  • Night Owl – make all businesses close at 6:00 AM.
  • 22-hour shopping – make the Ables’ Department open at 7:00 AM, but T&T Emporium open at 5:00 PM. Have GracieGrace open at 1:00 PM and close at 9:00 PM.
  • Same Median, open daily – make all business’s median time 3:00 PM.

If you adjust the hours of operation to where the refresh hour (6:00 AM) is within the middle, the stores won’t change stock after they close, but they will change stock within the opening hours. In case of remodeling, I highly recommend that you do not do this.

As for villager activity times, you can change more than just the opening times. You can make villagers wake up and go to bed at certain times.

Traditional Mode

As no mayoral features exist in Traditional Mode, the ordinances cannot be adjusted. Unlike PWPs, ordinances do not necessarily exist. Every business and villager is down to default hours in all tiers. The Beautiful Town, Wealthy Town, and Extra Hours Ordinances are also out of the way. However, two ordinances remain throughout Traditional Mode. One is the Lucky Town Ordinance, which is active on all tiers, and the other is Event Town Ordinance, which gradually deactivates as you go higher up in the levels of Traditional Mode.

All of what I said about the Event Town Ordinance applies to Sandbox Mode, but not all of them are in Traditional Mode.

  • Tier One – stores still have sales and PWPs are still decorated for the holidays, but they aren’t overly crazy over it. Tom Nook provides any exterior at any time, Timmy and Tommy do not sell only holiday items during the holidays, and nobody special dresses up for the holidays. Also, the mayor’s statue never gets replaced. But the other PWPs, as well as houses, are decorated for the holidays.
  • Tier Two – the holiday decorations in town are limited to buildings and select PWPs. The Carousel, Lighthouse, Windmill, Ferris Wheel, Gazebo, Tower, Pagoda, and Clock Tower still get decorated for the holidays, but the other PWPs and Mini-projects do not get decorated.
  • Tier Three – no project is decorated for any holiday, thus wiping Event Town Ordinance out of existence at the highest level of Traditional Mode.

Previous Chapter     Next Chapter

Return to Chapter Menu

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s